[HEADER]
Title=大秦国际之通信帝国
Description=你刚刚在启动资金充足的情况下担任了公司的CEO。你必须为公司打造一坚实的管理团队。 ^^（开局城市：琉球、钓鱼岛、藏南、黑瞎子岛、三沙市）。 ^^你必须通过积极拓展你的业务，或者寻求其他更好的职业机会来展示你的领导能力，否则你的管理人\n员可能会失去对公司的信心 。 ^^此方案采用了特殊的规则使得招聘管理人员的成本只有正常情况下的20％。
//Folder = <folder>
//Difficulty Rating=350
//MOD=<mod file name>, [Global / Local]
  Survival Mode=No
[ENVIRONMENT]
   Number of Cities=6
   Your Start-up Capital Amount=1000
   Random Events=Seldom
   Game Starting Year=2018
   Retail Store Type=Many
   Technology Disruption=No
   Stock Market=Yes
   Alternative Stock Sim=Yes

//Boom-Bust Cycle Volatility=<Low, Moderate, High>,波动周期波动率= <低，中，高>
   Boom-Bust Cycle Volatility=High
//宏观经济现实主义= <低，高>   ,<Low, High>
  Macro Economy Realism=High
//通货膨胀= <关，开，反> ,<Off, On, Inverse> 
   Inflation=Inverse
//通货膨胀强度= <正常，降低>,<Normal, Reduced>
   Inflation Strength=Normal
   Number of AI Persons=150
  //For Subsidiary DLC only:
   Subsidiaries=0
   Private Company=No
   Retail Store Floors=Multiple 

   Civic Building Donation=Yes
   
[COMPETITORS]
   Number of Competitors=28
// Competitor Start-up Capital=<Very Low, Low, Moderate, High, Very High,Massive>
   Competitor Start-up Capital=Massive
// Competitor Aggressiveness=Very High   
   AI Expansion Aggressiveness= Very High
   AI Pricing Aggressiveness= High
// Competitor Expertise Level=High      
   AI Expertise Level= High
// AI Tech Head Start=<None, Low, Moderate, High>  
   AI Tech Head Start=Moderate
   Show Competitor Trade Secrets=Yes
   AI Friendly Merger=Yes
   Competence of Local Competitors=Very High
   
// Diversified Companies=<1 to 30>
// Retail Focused Companies=<1 to 30>
// Stock Focused Companies=<1 to 30>
// Real Estate Focused Companies=<1 to 30>
   Real Estate Focused Companies=6
// Tech Focused Companies=<1 to 30>
// Media Focused Companies=<1 to 30>
   Media Focused Companies=0
// Banking Focused Companies=<1 to 30>
// Insurance Focused Companies=<1 to 30>
// AI Product Expertise=<Expertise Product Class>, <Number of AI competitors> 
   AI Product Expertise=Apparel,1
  
// For Subsidiary DLC only:  
// AI Private Companies Percent=0   
   
[IMPORTS]
  Consumer Goods Seaports=2
  Industrial Goods Seaports=1
  Constant Import Supply=No
  Import Quality=Moderate 
  Randomly Disable Product Classes=0
  Random Product Reinvention=0
  
//Add Seaport Product=<Product Type>  
//Add Seaport Product=Jeans

//For Subsidiary DLC only:
   Product Customization=On
   Product Customization Range=High

[CITIES]
//City=<city name>
//Globe X=<1 to 470>  
//Globe Y=<1 to 260>
//Population=<50,000 to 5,000,000>
//Population Growth Rate=<0 to 100>
//Real Wage Rate=<30 to 100>
//Consumer Goods Seaports=<0 to 4> 
//Industrial Goods Seaports=<0 to 4> 
//请注意，以上参数是可选的。如果脚本中未定义它们，则游戏将对其随机化。
//Locked=yes
//要为游戏定义其他自定义城市，只需添加另一个城市定义块，从City = <city name>行开始。
//您可以为城市分配特定的地图种子，并且每当使用脚本创建新游戏时，城市地图都会以相同的方式生成。 
//City=Paris
//Map Seed=30198, 62336
//上海，东京，香港，伦敦，纽约
  City=Heixiazi Island
 // Map Seed=30198, 62336
  Population=5500000
  Real Wage Rate=95
  Population Growth Rate=300    

  City=Diaoyu Islands
//  Map Seed=30198, 62336
  Population=5300000
    Real Wage Rate=95
  Population Growth Rate=300

  City=Ryukyu
//  Map Seed=30198, 62336
  Population=5250000
  Real Wage Rate=98
  Population Growth Rate=300

  City=South Tibet
//  Map Seed=30198, 62336
  Population=5150000
   Real Wage Rate=96
  Population Growth Rate=300

  City=Sansha City
//  Map Seed=30198, 62336
  Population=5500000
   Real Wage Rate=100
  Population Growth Rate=300

 City=GuiLin
 // Map Seed=30198, 62336
  Population=5500000
  Real Wage Rate=95
  Population Growth Rate=300   

[SPECIAL RULES]
// Constant Game Speed=1
// Years of Advanced Start for AI=<0 to 100>, [Stock Purchase Allowed]
  Auto Save Interval Days=20
  Auto Save Interval Minutes=20
  CEO Salary Modifier=100
  COO Salary Modifier=100
  CTO Salary Modifier=100
  CMO Salary Modifier=100
  Tech Cost Modifier=100
  Training Effect Modifier=200
  Unlimited Natural Resources=No
  Natural Resources Price Premium=No
  Factory Capacity Modifier=2000
  Fixed Brand Strategy=Unique Brand
//Corporate Brand Rating=<brand awareness rating>,<brand loyalty rating>
  Anti-exploitation Game Rules=On

[LOCKS]
//  Product = All
[UNLOCKS]
//Product=Apparel

[PLAYER EXPERTISE]
//You may assign a value ranging from 0 to 100 to each type of player expertise.
  Retailing=100
  Farming=100
  Manufacturing=100
  Research and Development=100
  Raw Material Production=100
  Marketing=100
  Training=100
//Product Expertise=Computer , 100
//Product Expertise=Chinese , 100
  Product Expertise=Communication Devices, 100
//If you want your player character to possess expertise in a specific product class, you may define it as follows. 
//Product Expertise=Apparel, 100
//Product Expertise=<Product Class>, <Expertise Rating, which ranges from 0 to 100>  

//仅数字时代DLC：
//软件专长= <软件类名称或代码>，<1-100>：
  Software Expertise=Operating System,100
  Internet Expertise=Search Engine,100

[CITY ECONOMIC SIMULATION DLC]
//[城市经济模拟DLC]或[CES DLC],是否有发达城市。如果您必须在没有发达城市的情况下从头开始，则游戏更具挑战性。
   Developed City=Yes
//City Initial Cash Level=<Low, Moderate, High>
//First City Cash Level=<Low, Moderate, High>
//公共支出指数=<10至200>，该指数决定了公共设施的经常性支出，这会影响游戏作为市长的难度。当它被设置为高值时，同一公共设施将具有更高的运营费用。
   Public Expenses Index=5
//Land Price Index=<10 to 200>
//City Setup Cost=<1 to 10000> (unit: $1 million)
//Random Global Competitiveness Ratings=<Yes,No>
//Global Competitiveness Rating Increases=<Off, 1, 2, 3, 4>
//Apartment Capacity Modifier=<10-200> 
//Commercial Building Capacity Modifier=<10-200>
//Donations to Rival Political Parties=<0-100>

[DIGITAL AGE DLC]
//软件收入指数= <10-400>
//如果该指数高于100，则该游戏中软件产品的需求和收入将高于正常水平。相反，如果该指数低于100，则软件业务的利润将减少。
  Software Revenue Index=500

//互联网收入指数= <10-400>
//如果该指数高于100，则互联网公司产生的收入将高于正常水平。相反，如果该指数低于100，则互联网公司的利润将减少。
  Internet Revenue Index=1000

//电子商务= <是，否>
//如果启用此功能，公司将能够建立电子商务公司并通过电子商务销售产品。
  E-Commerce=Yes

//AI收购私人公司= <从不，很少，偶尔>；<Never, Seldom, Occasionally>
//这决定了AI公司是否可以收购独立的私人公司。
  AI Acquires Private Companies=Occasionally

//AI Tech Companies IPO = <是，否> 或 AI Tech Companies IPO = <1-50> ,
//如果启用此功能，则Digital Age DLC的私人AI技术公司可能会在证券交易所上市。
//如果设置为数字，则AI公司将在指定的年限内公开发行。
//AI Tech Companies Go IPO=<Yes, No> OR AI Tech Companies Go IPO=<1-50> 
  AI Tech Companies Go IPO=3

//最大的AI软件和互联网公司= <无，低，中，高>,<None, Low, Moderate, High>
//此选项限制了游戏中AI软件和互联网公司的最大数量。较低的值意味着更轻松的游戏。
//Max AI software and Internet companies=<None, Low, Moderate, High>
  Max AI software and Internet companies=7

//您可以使用以下几行分别设置软件和Internet公司的限制：
//最多AI软件公司= <数量>  
  Max AI software companies =3
//最多AI OS公司= <数量>  
  Max AI OS companies =0
//最多AI Internet公司= <数量> 
  Max AI Internet companies =6
//最多电信公司= <数量>
 //Max AI Telecom companies = 0

//人才系统= <完整，简化，极大简化>,<Full, Simplified, Greatly Simplified>
//如果将其设置为“ 简化”，则所有人才的技能水平均为50。如果将其设置为“ 极大简化”，则人才系统的忠诚度和猎头功能也将被禁用。
  Talent System = Full
 
//更多人才= <0-500>
//如果您使用具有大量产品类别的MOD，并且游戏中人才不足，则可以使用此选项使游戏重复人才数据以增加供应。例如，如果将其设置为50，则该游戏将在新游戏中增加50％的才能。
//More Talents = <0-500>
  More Talents =500

//Disruption to Traditional Media=<None, Low, Moderate, High>，对传统媒体的破坏= <无，低，中等，高>；<None, Low, Moderate, High>
//启用此功能后，传统媒体（电视，广播和报纸）将被Internet破坏。随着人们拥抱互联网，他们将在网上花费更多的时间，而在传统媒体上花费的时间更少。
  Disruption to Traditional Media=Moderate
//Telecom Customer Stickiness = <1 to 1000>  (available since version 6.2.02)

[Banking and Finance DLC]
//[银行和金融DLC]
//以下是“  新游戏设置”菜单上“ 竞争对手”页面上的设置：
//AI银行和保险公司的进取心 = <非常低，低，中等，高，非常高>；<Very Low, Low, Moderate, High, Very High>
//Aggressiveness of AI banks and insurance companies=<Very Low, Low, Moderate, High, Very High>

//专注于银行业务的AI公司数量 = <无，低，中，高，非常高>
//Number of AI Companies Focused on Banking=<None, Low, Moderate, High, Very High>
   Number of AI Companies Focused on Banking=None
//专注于保险的AI公司数量 = <无，低，中，高，非常高>
//Number of AI Companies Focused on Insurance=<None, Low, Moderate, High, Very High>
Number of AI Companies Focused on Insurance= Low
//AI建立银行的趋势 = <无，低，中，高，非常高>
//Tendency of AI to Set Up Banks=<None, Low, Moderate, High, Very High>

//AI建立保险公司的趋势 = <无，低，中，高，非常高>
//Tendency of AI to Set Up Insurance Companies=<None, Low, Moderate, High, Very High>

//以下是“ 新游戏设置”菜单的“ 银行” 页面上的设置：
//银行功能 = <是，否>
  Feature Bank=Yes

//实际贷款需求 = <是，否>
//Realistic Loan Demand=Yes

//储蓄率修改器 = <10-2000>
  Savings Rate Modifier=200

//基本贷款利率 = <非常低，低，中，高，非常高>；<Very Low, Low, Moderate, High, Very High>
  Base Loan Interest Rate=Moderate

//初始净利差 = <0.5至10>
  Initial Net Interest Spread=3

//最大贷款与资产比率 = <70至100>
  Maximum Loans-to-Assets Ratio=100

//公司存款上限 = <1至100>
  Corporate Deposit Cap=100

//所需银行资本比率 = <1至50>
Required Bank Capital Ratio=5

//经济对贷款违约的影响 = <非常低，低，中，高，非常高>；<Very Low, Low, Moderate, High, Very High>
  Economy Impact on Loan Defaults=High

//以下是在设置邦德 的新游戏设置菜单的页面：
//功能键 = <是，否>
  Feature Bond=Yes

//债券出资的玩家资本百分比 = <0至80>
  Percentage of Player Capital Funded by Bond=0

//债券信用标准 = <宽松，正常，紧缩>；<Loose, Normal, Tight>
  Bond Credit Standard=Normal

//债券发行限额 = <1至40>
  Bond Issue Limit=40

//以下是“ 新游戏设置”菜单的“ 保险” 页面上的设置：
//功能保险 = <是，否>
  Feature Insurance=Yes

//保险费修改器 = <10至2000>
  Insurance Premiums Modifier=200

//保险索赔 = <非常低，低，中，高，非常高>；<Very Low, Low, Moderate, High, Very High>
  Insurance Claims=Moderate

//以下是“ 新游戏设置”菜单的“ 全球股票” 页面上的设置：
//全球股票 = <是，否>
  Feature Global Stock=Yes

//初始股价修改器 = <50至200>
  Initial Stock Price Modifier=10

//以下是“ 新游戏设置”菜单的“ 其他” 页面上的设置：
//仓库楼层 = <一个，多个>
  Warehouse Floors=Multiple

//现实货币供应量 = <是，否>
  Realistic Money Supply=No
  Venture Capitalists=3
  Warehouse Floors=Multiple
  Acquire Companies Facing Bankruptcy=Yes

[Experimental DLC]
Built-in Advertising Unit=Yes
Service Firms=Yes
//Farm Extension=<Yes, No>
Farm Extension=Yes
//Size of New City=<Adjustable, Fixed>
Size of New City=Adjustable

Import Company=Yes
Import Quality=High

//Import Company=<Yes, No>

//Import Quality=<Low, Moderate, High>

//Import Product Variety=<1 to 100>

//Import Variety Increase=<Yes, No>

//Import Semi Products Only=<Yes, No>

//Constant Supply=<Yes, No>

Export Company=Yes
Export Deal Duration=5
Export Volume Modifier=100

[Service Industry DLC]
Shopping Mall=Yes
Cash-strapped Startup=No
//购物中心成本修改器
Shopping Mall Cost Modifier=100
//Shopping Mall Rent Modifier购物中心租金调整
Shopping Mall Rent Modifier=100
//商场商店搬迁=是
Relocation of Stores in a Mall=Yes
//Tendency of Al to Build Malls=Low，Al建设商场的趋势

[CHALLENGE GAME]
Number of Game Years=30
Ranking Method=Score


//任务目标
[MAIN GOAL]
Goal Title=最终任务 
Goal Description=在这个游戏中你的最终目标是实现企业收入十亿，年利润1亿美元，并让你的公司的财务业绩提振公司股价超\n过500美元。
//Goal Achieved Text=<1 to 500 characters>
//Goal Failed Text=<1 to 500 characters>
//Goal Available Date=<yyyy-mm-dd>  (e.g. 1995-03-08)
//Parent Goal=<Goal title of the parent goal>
//Number of Game Years=<1-1000>  OR  Deadline=<yyyy-mm-dd>  (e.g. 2010-03-08)
  Number of Game Years=60

[MAIN GOAL VALUES]
  Player Wealth=500
  Player Company Annual Revenue=200
  Player Company Annual Profit=200
  Player Company Net Worth=800
  Player Company Market Cap=120
  Controlled Companies Annual Revenue=500
  Controlled Companies Annual Profit=50
  Controlled Companies Net Worth=160
  Controlled Companies Market Cap=250
  Number of Controlled Companies=2
  Total number of Employees=95
  Operating Profit Margin=10
  Return on Equity=10
  Stock Price=25000
  Ownership=75
//Lifetime shareholder return=<1 to 1000000>
  Number of Product Classes Being Produced=2
  Number of Product Types Being Produced=2
//Tech lead=<product type>, <target technology>

[MAIN GOAL INDUSTRIES]

[MAIN GOAL PRODUCTS]

[MAIN GOAL REWARDS] 
  Score change=50
  Corporate Cash change=500000
  Personal Cash change=50000

[SUBGOAL]
  Goal Title=增长预期 1
  Goal Description=股东和员工期望公司在你的领导下能迅速成长。证明你的能力，不要让他们失望！
  Goal Achieved Text=干的漂亮！在你的领导下，公司业绩持续增长。你的高级管理人员对公司的前景充满信心。
  Goal Failed Text=你的高级管理人员对公司的平淡业绩都非常失望，并决定辞职，寻求其他更好的职业机会。
  Number of Game Years=10

[SUBGOAL VALUES]
  Player Company Annual Revenue=100
  Player Company Annual Profit=10
  Stock Price=100

[SUBGOAL REWARDS] 
  Score change=50
  Player expertise change=Communication Devices, 100
 //Player expertise change=Computer, 100

  COO expertise change=Computer, 100
 // COO expertise change=Automobile, 100
  COO expertise change=Retail, 100 
  COO expertise change=Farming, 100 
  COO expertise change=manufacturing, 100 
  COO expertise change=research and development, 100 
  COO expertise change=Raw Material Production, 100 
  COO expertise change=marketing, 100 
  COO expertise change=Training, 100 

  CMO expertise change=manufacturing, 100 
  CMO expertise change=marketing, 100
  CMO expertise change=Training, 100

  CTO expertise change=research and development, 100
// CTO expertise change=Chinese products, 100
  CTO expertise change=Electronic Products, 100
//Staff attitude change=<COO/CTO/CMO>, <change value -100 to 100> 

  Staff attitude change=COO, 5000
  Staff attitude change=CMO, 5000
  Staff attitude change=CTO, 5000

//Staff resign=<COO/CTO/CMO>
Instant invention=Smart Phone
Instant invention=HUD Glasses
Instant invention=Tablet Computer
Instant invention=Portable Media Player
Instant invention=Notebook Computer
Tech change=Smart Phone, 100
Tech change=HUD Glasses, 100
Tech change=Tablet Computer, 100
Tech change=Portable Media Player, 100
Tech change=Notebook Computer, 100

Tech change=Silicon,100
Tech change=CCD,100
Tech change=CPU,100
Tech change=Godson CPU,100
Tech change=Kirin CPU,100
Tech change=Electronic Components,100
Tech change=Glass,100
Tech change=Plastic,100
Tech change=Steel,100
Tech change=DVD,100
Tech change=PAPER,100
Tech change=YEAST,100
Tech change=Condiment,100
Tech change=Rice flour noodles,100

Tech change=Mysterious Alloy,100
Tech change=Ion battery,100
Tech change=Vehicle control,100
Tech change=Tain control,100
Tech change=Flight Control System,100
Tech change=Drone control system,100

Tech change=Wheel & Tire,100
Tech change=Car Body,100
Tech change=Ecarbody,100
Tech change=High Speed carriage,100
Tech change=Fuselage,100
Tech change=Drone body,100

Tech change=Electric motor,100
Tech change=Aeromotor,100
Tech change=Drone engine,100


Corporate Cash change=10000
Personal Cash Change=5000

[SUBGOAL PENALTIES] 
Staff resign=COO
Staff attitude change=COO, -100
COO salary modifier=50
Staff resign=CTO
Staff attitude change=CTO, -100
CTO salary modifier=50
Staff resign=CMO
Staff attitude change=CMO, -100
CMO salary modifier=50

[SUBGOAL]
Goal Title=增长预期 2
Goal Description=你必须不断地向股东和员工证明你来领导公司是正确的选择。
Goal Achieved Text=干的漂亮！在你的领导下，公司业绩持续增长。你的高级管理人员对公司的前景充满信心。
Goal Failed Text=你的高级管理人员对公司的平淡业绩都非常失望，并决定辞职，寻求其他更好的职业机会。
Number of Game Years=20

[SUBGOAL VALUES]
Player Company Annual Revenue=200
Player Company Annual Profit=20
Stock Price=150

[SUBGOAL REWARDS] 
Score change=75
COO expertise change=manufacturing, 20 
CMO expertise change=marketing, 20
CTO expertise change=research and development, 20 
Corporate Cash change=50000
Personal Cash Change=5000

[SUBGOAL PENALTIES] 
COO salary modifier=75
Staff attitude change=COO, -100
Staff resign=COO
CTO salary modifier=75
Staff attitude change=CTO, -100
Staff resign=CTO
CMO salary modifier=75
Staff attitude change=CMO, -100
Staff resign=CMO

[SUBGOAL]
Goal Title=增长预期 3
Goal Description=继续通过提供你令人印象深刻的表现达到股东和员工他们所期望的效果。
Goal Achieved Text=太棒了！在你的领导下，公司业绩持续增长。你的高级管理人员对公司的前景充满信心。
Goal Failed Text=你的高级管理人员对公司的平淡业绩都非常失望，并决定辞职，寻求其他更好的职业机会。
Number of Game Years=30

[SUBGOAL VALUES]
Player Company Annual Revenue=400
Player Company Annual Profit=40
Stock Price=250

[SUBGOAL REWARDS] 
Score change=100
COO expertise change=manufacturing, 20 
CMO expertise change=marketing, 20 
CTO expertise change=research and development, 20 
Corporate Cash change=50000
Personal Cash Change=5000

[SUBGOAL PENALTIES] 
COO salary modifier=100
Staff attitude change=COO, -100
Staff resign=COO
CTO salary modifier=100
Staff attitude change=CTO, -100
Staff resign=CTO
CMO salary modifier=100
Staff attitude change=CMO, -100
Staff resign=CMO

[SUBGOAL]
Goal Title=增长预期 4
Goal Description=继续通过提供你令人印象深刻的表现达到股东和员工他们所期望的效果。
Goal Achieved Text=太棒了！在你的领导下，公司业绩持续增长。你的高级管理人员对公司的前景充满信心。
Goal Failed Text=你的高级管理人员对公司的平淡业绩都非常失望，并决定辞职，寻求其他更好的职业机会。
Number of Game Years=40

[SUBGOAL VALUES]
Player Company Annual Revenue=600
Player Company Annual Profit=60
Stock Price=500

[SUBGOAL REWARDS] 
Score change=100
COO expertise change=manufacturing, 20 
CMO expertise change=marketing, 20 
CTO expertise change=research and development, 20 
Corporate Cash change=50000
Personal Cash Change=5000

[SUBGOAL PENALTIES] 
COO salary modifier=100
Staff attitude change=COO, -100
Staff resign=COO
CTO salary modifier=100
Staff attitude change=CTO, -100
Staff resign=CTO
CMO salary modifier=100
Staff attitude change=CMO, -100
Staff resign=CMO

[SUBGOAL]
Goal Title=增长预期 5
Goal Description=继续通过提供你令人印象深刻的表现达到股东和员工他们所期望的效果。
Goal Achieved Text=太棒了！在你的领导下，公司业绩持续增长。你的高级管理人员对公司的前景充满信心。
Goal Failed Text=你的高级管理人员对公司的平淡业绩都非常失望，并决定辞职，寻求其他更好的职业机会。
Number of Game Years=40

[SUBGOAL VALUES]
Player Company Annual Revenue=700
Player Company Annual Profit=70
Stock Price=1000

[SUBGOAL REWARDS] 
Score change=100
COO expertise change=manufacturing, 20 
CMO expertise change=marketing, 20 
CTO expertise change=research and development, 20 
Corporate Cash change=500000
Personal Cash Change=50000

[SUBGOAL PENALTIES] 
COO salary modifier=100
Staff attitude change=COO, -100
Staff resign=COO
CTO salary modifier=100
Staff attitude change=CTO, -100
Staff resign=CTO
CMO salary modifier=100
Staff attitude change=CMO, -100
Staff resign=CMO

[SUBGOAL]
Goal Title=增长预期 6
Goal Description=继续通过提供你令人印象深刻的表现达到股东和员工他们所期望的效果。
Goal Achieved Text=太棒了！在你的领导下，公司业绩持续增长。你的高级管理人员对公司的前景充满信心。
Goal Failed Text=你的高级管理人员对公司的平淡业绩都非常失望，并决定辞职，寻求其他更好的职业机会。
Number of Game Years=40

[SUBGOAL VALUES]
Player Company Annual Revenue=800
Player Company Annual Profit=80
Stock Price=5000

[SUBGOAL REWARDS] 
Score change=100
COO expertise change=manufacturing, 20 
CMO expertise change=marketing, 20 
CTO expertise change=research and development, 20 
Corporate Cash change=500000
Personal Cash Change=50000

[SUBGOAL PENALTIES] 
COO salary modifier=100
Staff attitude change=COO, -100
Staff resign=COO
CTO salary modifier=100
Staff attitude change=CTO, -100
Staff resign=CTO
CMO salary modifier=100
Staff attitude change=CMO, -100
Staff resign=CMO

[SUBGOAL]
Goal Title=增长预期 7
Goal Description=继续通过提供你令人印象深刻的表现达到股东和员工他们所期望的效果。
Goal Achieved Text=太棒了！在你的领导下，公司业绩持续增长。你的高级管理人员对公司的前景充满信心。
Goal Failed Text=你的高级管理人员对公司的平淡业绩都非常失望，并决定辞职，寻求其他更好的职业机会。
Number of Game Years=40

[SUBGOAL VALUES]
Player Company Annual Revenue=900
Player Company Annual Profit=90
Stock Price=10000

[SUBGOAL REWARDS] 
Score change=100
COO expertise change=manufacturing, 20 
CMO expertise change=marketing, 20 
CTO expertise change=research and development, 20 
Corporate Cash change=500000
Personal Cash Change=50000

[SUBGOAL PENALTIES] 
COO salary modifier=100
Staff attitude change=COO, -100
Staff resign=COO
CTO salary modifier=100
Staff attitude change=CTO, -100
Staff resign=CTO
CMO salary modifier=100
Staff attitude change=CMO, -100
Staff resign=CMO

[SUBGOAL]
Goal Title=增长预期 8
Goal Description=继续通过提供你令人印象深刻的表现达到股东和员工他们所期望的效果。
Goal Achieved Text=太棒了！在你的领导下，公司业绩持续增长。你的高级管理人员对公司的前景充满信心。
Goal Failed Text=你的高级管理人员对公司的平淡业绩都非常失望，并决定辞职，寻求其他更好的职业机会。
Number of Game Years=40

[SUBGOAL VALUES]
Player Company Annual Revenue=1000
Player Company Annual Profit=100
Stock Price=20000

[SUBGOAL REWARDS] 
Score change=100
COO expertise change=manufacturing, 20 
CMO expertise change=marketing, 20 
CTO expertise change=research and development, 20 
Corporate Cash change=500000
Personal Cash Change=50000

[SUBGOAL PENALTIES] 
COO salary modifier=100
Staff attitude change=COO, -100
Staff resign=COO
CTO salary modifier=100
Staff attitude change=CTO, -100
Staff resign=CTO
CMO salary modifier=100
Staff attitude change=CMO, -100
Staff resign=CMO

[SUBGOAL]
Goal Title=增长预期 9
Goal Description=继续通过提供你令人印象深刻的表现达到股东和员工他们所期望的效果。
Goal Achieved Text=太棒了！在你的领导下，公司业绩持续增长。你的高级管理人员对公司的前景充满信心。
Goal Failed Text=你的高级管理人员对公司的平淡业绩都非常失望，并决定辞职，寻求其他更好的职业机会。
Number of Game Years=40

[SUBGOAL VALUES]
Player Company Annual Revenue=1200
Player Company Annual Profit=120
Stock Price=30000

[SUBGOAL REWARDS] 
Score change=100
COO expertise change=manufacturing, 20 
CMO expertise change=marketing, 20 
CTO expertise change=research and development, 20 
Corporate Cash change=500000
Personal Cash Change=50000

[SUBGOAL PENALTIES] 
COO salary modifier=100
Staff attitude change=COO, -100
Staff resign=COO
CTO salary modifier=100
Staff attitude change=CTO, -100
Staff resign=CTO
CMO salary modifier=100
Staff attitude change=CMO, -100
Staff resign=CMO